![]() In addition, image data produced with outside programs such as Deluxe Paint is easily imported and split into background tiles or sprites. ![]() Although Game-Maker includes no tools for developing these files, the formats are standardized enough to allow the user a choice of standalone utilities. FLI animations into multimedia presentations during menus and between levels. In later versions of the software, games also can incorporate several formats including ASCII text data, CompuServe. All games also feature instant save and load, and support standard PC joysticks. All games record high scores and (in later versions) attract mode replays. Playable games can be exported complete with a portable version of the XFERPLAY engine, sound drivers, and configuration files. Monsters have simple animations and movements, and can also change behavior in response to the player. They can hold an inventory and money, earn score, gain and lose hit points and lives, and track several counters-often used for keys and similar functions. The user draws maps by pulling blocks from the palette and painting with them using simple paintbrush, line, shape, and fill tools.Ĭharacters can have up to 15 keyboard commands, plus idle, death, and injury animations. A further menu allows users to set physical properties-solidity, gravity, animation, various counter values-for each block. Users draw background tiles pixel by pixel in an enlarged window, and can pull tiles from the palette to arrange in a "sandbox" area. Game-Maker involves no scripting language all design tools use a mouse-driven 320x200 VGA display, with a shared logic and visual theme. Integrator - for compiling and organizing resources together into a playable.Sound Designer - for designing PC speaker.GIF files, produced with external painting programs ![]() Graphics Image Reader - for importing visuals from.MAP files (10 screens tall 6-1/4 screens across) Map Maker - for designing 100x100 tile.Monster Maker - for animating and sequencing.Character Maker - for animating and sequencing.CBL/.MBL animation frames for characters and monsters Block Designer - for designing 20x20 pixel.PAL palette files (for sprites, color #255 is clear) Palette Designer - for designing and editing custom 256-color.The tools produce proprietary resources that are compiled together and parsed with RSD's custom XFERPLAY game engine. Game-Maker consists of a text-mode wrapper, tying together a collection of WYSIWYG design tools. Īfter some consultation with the user base, on Joriginal coder Andy Stone released the Game-Maker 3.0 source code on GitHub, under the MIT license. Later releases were less expensive, and shipped on CD-ROM with dozens of sample games and a large selection of extra tools and resources. At release Game-Maker was priced at $89, and shipped on 5.25" diskette with seven or eight demonstration or tutorial games. Primary distribution for Game-Maker was through advertisements in the back of PC and game magazines such as Computer Gaming World and VideoGames & Computer Entertainment. Game-Maker is notable as one of the first complete game design packages for DOS-based PCs, for its fully mouse-driven graphical interface, and for its early support for VGA graphics, Sound Blaster sound, and full-screen four-way scrolling. Game-Maker also was sold under various names by licensed distributors in the UK, Korea, and other territories including Captain GameMaker (Screen Entertainment, UK) and Create Your Own Games With GameMaker! (Microforum, Canada). Rpg tileset 16x16.Game-Maker (aka RSD Game-Maker) is an MS-DOS-based suite of game design tools, accompanied by demonstration games, produced between 19 by the Amherst, New Hampshire based Recreational Software Designs and sold through direct mail in the US by KD Software.
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